Name: Oidhche

Head Title: The Black Wizard/Sorcerer Knight

Other titles: The Greatest Ethermancer, The First Witch Knight, Midnight, Knower of The Great Secrets, Void Walker, The Living Abyss, Unkillable Disaster, The Knight God

Relevant Faction(s): Unknown City (citizen), The Knights of Rondi (The Black Wizard Knight)

Race/State: Human/Unaltered (as shocking as that may be to believe)


Height: 173 cm

Weight: Unknown

Original series: Black Chronicle

Personality and life:

Oidhche (pronounced Oy-Dee-Ch-AE) originated from an ancient civilization that’s long gone, and has never successfully received a causal stranding for. All we know of it is from the very short amount of time that the young Oidhche spent there in the initial parts of his narrative’s “Book One”. The lad is offered to go to “The Outside” by his father on behalf of the city. It’s immediately clear something has gone awry in his society that all men are granted the opportunity of the suicidal task of entering the woods surrounding the city, again referred to as “The Outside” and locate the dragon cursing them with this eternal forest.

The boy accepts the goal along with the promise of the wildly-high commission: a piling sum composed of all the previous commissions of all the now-dead “bannerless knights” of his city.

The city gives the boy a suit of their national armor, inscribed with promises of reward for safe return. After all, no one has successfully completed the quest for as long as the quest itself has existed.

His father gives him the parting wisdom that, so long as he’s “outside”, to never show his face. He must become an honorable man on behalf of not only the city, but his culture, his people, and ultimately to God, which to them all is the concept of honor itself.

Additional precepts to this code is as follows:

-The only instance in which he may show his face is to the maiden he intends to bring home

-He may never give things away unless it’s to people he trusts

-He must always kill in the name of his sworn lord

-Finally, he must never, ever die, unless it’s in the service of someone or something greater than himself.

Oidhche accepts the wisdom, and immediately dawns the armor before passing the woodsmen to The Outside.

The boy finds and does many things over the next five years, and becomes an accomplished survivalist and navigator of the constantly-changing forest. After all this time in search, he finally encounters the dragon accused of cursing the world with the great forest. The dragon named Etherius, one of the four primordials, claims that in order to protect the realms from the untold horrors brought forth by his fellow primordials, he has sealed away the planet with a world-spanning forest.

They discuss the situation, and Oidhche learns that Etherius controls an immense magical knowledge, called ether, which can in the right hands collapse the entire universe. Oidhche makes the secret plan to learn this magic and then kill Etherius, and so he goes into the dragon’s service in exchange for tutelage in magic.

Now painted in the dragon’s black banner, Oidhche efficiently and brutally accomplishes the will of the dragon to protect the secrets of Ether. One day he is given a grave task, to slay the lord of his home city, to prevent the raising of an army and to clutch mankind in the grip of fear. Under the lord’s leadership, more and more men have been scouting out for Etherius’ secret realm, and they’ve become more and more confident in their attacks upon the dragon’s minions.

Oidhche is faced with a choice: go home to destroy and terrorize, or disobey and take the fight to the dragon. He realizes that to continue learning ethermancy, he must survive, and a single lord is a small price to pay for a better chance and saying the dragon. What weighs highest in his decision, however, is his oath of honor. He is a man of honor, for his considers himself a man of God, and he did swear to the will of his lord.

He accepts, and goes home.

What was intended to be a clean assassination becomes a botched murderspree, and a sacrifice that Oidhche would have never made five years ago. He does not break his oath to defend his city, but to accomplish that, he does in fact break the oath in doing so – a crisis of interpretation and personal confusion.

After all, what is he but his honor?

The psychological toll on Oidhche was immense, forever changed by the guilt of what he had done. He returns to Etherius, who now wholly trusts in him. The dragon reveals many secrets both of his personage and of ether as a whole, allowing Oidhche to rapidly spring to new heights in the craft of ethermancy.

Finally, a being from another dimension crosses over with the goal of stealing ether away from the dragon – Relic Hunter Vega. Oidhche’s powers have grown so great that he capably and almost too-easily defeats the assailant, wounding him grievously before sending him away.

With a newly-formed admiration for mankind, Etherius agrees to recede the forest enough to let mankind till the soil and farm outside of the city walls. Oidhche has shown him that humans can be taught to be strong, and as such can defend themselves against the evils of his fellow primordial dragons. Etherius says that, so long as he serves him, he will allow the people to eat well with good harvests. It’s here that Etherius has a dream at night, as does Oidhche. They speak on it the next morning that an augurmancer had contacted them both: a beacon for aid against the children of one of the primordials.

Etherius has grown a kind heart to Oidhche over the period of service to him, and grants him his temporary release to see the sorceress to a safety to her liking.

The sorceress’ name was Rondi.

Primary Magics and Abilities:

To put a solid tag on Oidhche’s grasp of ether is difficult, because it is on a level that surpasses even his mentor, the primordial dragon Etherius. He was the dragon’s most committed magic student in all of history, and as such he has received an education humbling that of any lower-realm institution of learning. One does not often meet one trained in a magic that was never meant to be given to mankind. That said, at the upper limit, his magical capacity in combat could effectively be compared to a nuclear bomb against thrown rocks: on a level that defies comparison and thus renders it meaningless.

Strangely enough, he could be better considered a sorcerer than a typical mage or wizard, as his studies were far less knowledge-based and closer to the realm of spiritual cultivation. Casters throughout history that know this have long attempted to replicate the methodology, but to no success. This difficulty of confirmation further fuels prevailing opinions that Oidhche is in fact a fictional construct developed by ancient Rondian theorists – but we know better, don’t we?

By employing his manamancy, Oidhche has not only expressed the ability to weaponize pure mana, but employ it as a stupendous companion to mutamancy and ceremancy. By wrapping his body in ether, he’s gained a strength, speed, and reflex that most wizards in the omniverse would consider to be in the realm of fantasy. Over his years in service to Etherius, but especially to Rondi, he has made some truly ludicrous feats of magical prowess that not simply border on the realm of impossibility, but dive into it and emerge victorious to humiliate the magic community time and time again. He understands magic in a way that is befuddling to arch mages, terrifying to kings, and worth the attention of upper realm societies.

At the far reaches of his abilities, he’s done things including infesting others with prepared ether mass to take hold of his target’s will, endured a supernova, survived being sliced down to the molecular level, slaughtering an entire enemy army of 1,793 soldiers and their officers over the course of ten seconds, collapsed a planet using mana weight alone, cut a dimension in half, and eventually the second lifeform to kill one of the primordials. Oh yeah, and he’s “the quiet type” – he’s one bad dude.

Hobbies and Interests:

-The completion of his goal

-Haha, that’s it.

Notable Relationships:

-A soft yet intrigue-ridden relationship with his mentor and original target, Etherius

-An astounding loyalty to his goal: the Witch Goddess Rondi

-A thin trust for Rondi’s White Knight, the charismatic and highly intelligent Ywn

-A vague and age-shrouded connection to High Overlord Chaos

-Is not one for casual friendship, but maintains a soft appreciation for Salavaine’s knight-obsessed outlook, along with his continual goofiness

-A prickly and awkward cooperation with Rayda, whose goals seem to only align for the moment

(Art at top by Gobert [ @Anontloudeac ])

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